AI Insights · Timothy · April 2024
Top 5 Space Games on iOS in South America Q1 2024
In Q1 2024, the top 5 space games on iOS in South America showed varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals insights into their performance.
The first quarter of 2024 brought interesting trends for the top space games on iOS in South America. Here's a look at the performance of the top 5 games in this category, according to data from Sensor Tower.
Alien Invasion: RPG Idle Space by Crazy Labs saw a fluctuating pattern in weekly revenue, peaking at $4.3K in mid-February before dropping to around $1.8K by the end of March. Weekly downloads showed an initial high of 12.2K in early January, gradually declining to 4.5K by the quarter's end. Active users started at 26.5K, decreasing steadily to 21.2K over the same period.
Solar Smash from PARADYME LIMITED experienced modest weekly revenue, ranging from $39 to $129, with no significant peaks. Weekly downloads were relatively stable, starting at 6.1K in January and ending with a slight increase to 6.2K in March. Active users showed a consistent rise, starting at 18.4K and reaching 19.2K by the end of the quarter.
Warframe, developed by Digital Extremes, was released in late February. It had a strong debut with 29K downloads in its first week, but this quickly tapered off to 3.8K by the end of March. Revenue followed a similar trend, peaking at $1.3K in its second week before settling around $727. Active users started at 27.8K and gradually declined to 22.4K.
War of Evolution, published by ONEMT HONG KONG LIMITED, launched in early March. It saw a strong start with 12.1K downloads in its first week, peaking at 17.9K in the second week before dropping to 10.6K by the end of March. Revenue was highest in the second week at $2.5K, decreasing to around $1.1K. Active users increased from 6.3K at launch to 16.4K in mid-March, before dropping slightly to 13.4K.
Lastly, Galaxiga - Classic 80s Arcade by ONESOFT GLOBAL PTE. LTD. saw a declining trend in both downloads and revenue. Weekly revenue started at $1.2K in January, decreasing to $726 by the end of March. Downloads followed a similar pattern, starting at 3.3K and dropping to 3.3K in the last week of March. Active users began at 12.9K and showed a slight increase to 15.4K by the end of the quarter.
For more detailed insights into these trends and other app performances, visit Sensor Tower.